Fun fact: Spore's original release date was Fall 2006.
Spore (finally!) evolves into Gold status
Fun fact: Spore's original release date was Fall 2006.
EA looking 'way outside the game space' with Spore
"With Spore, we're looking way outside the game space, such as TV, movies, etc.," said the game's revered designer, Will Wright. "We're basically planting the seeds to spread Spore out to a much wider group of people than would ever play a computer game." The aggressive, multi-medium marketing is thought to be prompted by EA's last round of disappointing financial results, with the publisher chasing down audiences in a bid to regain its top publisher throne. With Will Wright's latest, sights are being set even beyond the huge popularity attained by The Sims.
"Longer term, I think the brand of Spore potentially has a wider net to cast than The Sims did," notes Wright. We also reckon Spore is the easier one to adapt into an entertaining film, what with all the kooky aliens and spaceships.
'Militant atheists' up in arms over Spore's sim-religion

"I didn't expect to hit hot buttons on the atheist side as much; I expected it on the religious side," Wright said in an interview with Eurogamer. "What we had was a good, sizable group of players that we might call 'militant atheists,' and the rest of the players seemed very tolerant, including all of the religious players."
If anything, we'd expect Spore to be an equal-opportunity offender. After all, it implies that the biological material giving rise to its in-game life came from another world, but also has players acting in a "God" role to influence its evolution. "We didn't want to go too far down that path," Wright explained, adding, "We leave the whole creation of the universe question open." Open ... to debate, it seems.
Age of Conan 'Game Master' axed after grinding exploit
[Via Big Download]
Viva Piñata: Trouble in Paradise parties with four player online co-op
We're still not exactly sure what co-op entails, as there also Achievements listed for playing two player co-op, both online and off, for one hour. We should get more details soon before VP: TiP starts getting whacked at retail on Sept. 2.
[Via X3F]
Virtual Console breaks in Star Soldier spoof
Break it to Make it! Did you hear? This week's Virtual Console update includes a video game adaptation of 80s dance flick, Breakin'. Finally we can live out our closet fantasies of break dancing in the shoes of Kelly, Ozone and -- personal fave -- Turbo. Oh, wait, that's not what the game is about? Monday mornings are so cruel.
- Break In (TurboGrafx16, 1-4 players, 700 Wii Points): No, there's no fancy footwork here. Instead, Nintendo offers up this decidedly break dance-free game of pool. So, yeah, it's pool.
- Star Parodier (TurboGrafx16 CD-ROM, 1 player, 900 Wii Points): Well, at least this is something to get excited over. A parody of Hudson shooter Star Soldier, here you'll be able to fly about and shoot down colorful bad guys as Star Soldier's Paro Ceaser, iconic pyro Bomberman, or a giant flying PC Engine that shoots cards and discs at enemies. That almost makes up for this morning's dissapointment.
First Viva Piñata: Trouble in Paradise 'Vision Card' up for download
Clicking on the card image above will take you to a full-sized version that can be printed out and tucked safely away until the game streets. The rest of the dev team is also crafting cards that will surely pop up online closer to launch. Speaking of making cards, you'll be able to do the same simply by snapping photos of items and piñatas in your garden via an in-game camera. They can then be emailed to friends, who can print them out and hold them up to their Vision cameras, thus completing the circle of life.
PS2 getting sexier with Ar tonelico 2 this December
NIS America now drops word that it plans to release the sequel this December for the PS2. According to the publisher, this time around Ar tonelico 2 will challenge players by having them manage relationships between the game's sultry mechanical dolls known as Reyvateils, adding that "if their emotions are more closely synced, the stronger the magic becomes." We knew there was a reason to keep the PS2 around...magic lesbian robots.
[Thanks, Dennis]
Ubi to release Armored Core for Answer in September
Armored Core for Answer follows 2007's Sega-published Armored Core 4, and promises to once more let players slip behind the controls of a giant modular war machine, with "epic" boss fights, "seamless" 2-player co-op and 7-player competitive modes promised as well. Much like most games that come out of Japan, Armored Core for Answer pits rebels against a malevolent megacorp with the fate of the world, not to mention precious customizable parts (130 new, 400 total), hanging in the balance.
HAWX grounded until 2009
Comic-Con 08: Will Wright keynote

The touted reveal of the MashON Spore Comic Book Creator wasn't much more than a few minutes' discussion of the tool that will live at http://mashon.com/spore/, enabling players to take the creatures and other assets they make in the game and import them into an interactive comic book creation engine. A booklet passed out to attendees while waiting for the keynote tells us you'll be able to drag and drop screenshots taken in Spore right into the tool, add audio and video clips and other assets, create and lay out the entire story environment and share it with friends via email or Flash embed code. Users can rate and save other players' stories on the Mashon.com site and play them back as digital flip books as well as print them out. Wright talked about how the Comic Book Creator fits within the overall ethos of the game, which is about putting players more in the role of George Lucas than Luke Skywalker, allowing them to actually create the worlds themselves beyond just playing in them.
First footage of A Kingdom for Keflings
It appears the player takes on the roll of a Gulliver-esque character and must build a kingdom for the Keflings, with the final goal being to create a castle. The game features 50 buildings, a tech tree and optional quests. Isn't it interesting that all the different smaller-scale city builder games, like Hinterland and My Life as a King, are releasing this year? Check out video for A Kingdom for Keflings after the break.
[Via X3F]
Joystiq E3 Hands-on: Novint's Falcon controller

That's the ideal experience with Novint's Falcon controller. The controller itself is about an eight inch orb that sits on your table, with a three-inch sphere sitting on the end of three arms coming off of it -- like a Soviet satellite sticking out of the globe. The idea is that you push the little sphere around to move your cursor, and the three arms provide resistance against whatever you bump up against. We got to use the controller at E3, and the verdict is that while it does provide a nice experience, the costs might be a little overwhelming for most players. More after the jump.
Continue reading Joystiq E3 Hands-on: Novint's Falcon controller
Joystiq E3 Q&A: Spore detailed

- Part 1: Cell / Tribe Phase (after the break)
- Part 2: Civilization / Space Phase
- Part 3: General Information
Joystiq E3 hands-on: What's Cooking? With Jamie Oliver
Atari was completely unprepared for our interest in the game, as we couldn't get specific details on how many recipes are in the title, but we were told that there were over 100. Furthermore, the way Atari presented the game was as if someone had never played Cooking Mama before, which was obviously the case with some worthless Nintendo of Europe execs we scared off, who were too busy appearing posh and asking inane questions. Once they were gone, we got some time to actually test out the game and some of its features.
Continue reading Joystiq E3 hands-on: What's Cooking? With Jamie Oliver





























